Flower

  • 中文名:
  • 开发: Thatgamecompany
  • 发行: Sony Interactive Entertainment
  • 遊戲設計師: 陈星汉
  • 别名: フラアリー
  • Flowery
  • 平台: PC
  • iOS
  • PSV
  • PS3
  • PS4
  • 游戏类型: 创意冒险
  • 游玩人数: 1
  • 发行日期: 2009年2月12日
  • 售价: $6.99

谁玩这部游戏?

/ 103人想玩 / 243人玩过 / 9人在玩 / 16人搁置 / 7人抛弃
In a recent essay, London Books Review contributor John Lancaster complains that many games feel too much like work, a matter of "competitive, repetitive, quantifiable, measured progress towards goals determined by others" rather than playfulness or escapism. There's a certain truth to this - prioritising as they do steady investment over instant gratification, statistical achievement over sensory or imaginative thrills, the RPG and MMO genres in particular aren't worlds away from the daily grind of a corporate banker. Lancaster devotes a paragraph to The Movies, Peter Molyneux's take on the running of a film studio, which he describes as "almost as much of a budget-juggling, ego-massaging, logistics-forecasting pain in the bum as it would be in real life" - an example to which we might add that of, say, Nintendogs, a miniature management exercise with cute flicky ears. "Most video games," Lancaster concludes, "aren't nearly irresponsible enough."

Which leads us nicely to ThatGameCompany's Flower, an experience so luxuriantly laid-back, so entirely pressure-free, that the first thing I wanted to do when I finished the preview build was go to sleep (at which point, sadly, The Boss emailed to demand another ten-page feature). In Flower, the world of rush hours and paychecks is kept at a firm remove, a droning grey backdrop glimpsed through the window of a run-down apartment. The game's ample rewards, rather, are a matter of colour, light and sound.

Flower's premise is abstract but lucid. You must enter the dreams of the sagging plants on your windowsill in order to restore them to health. Each dream takes the form of a darkened verdant landscape, and the player is manifest as a gust of wind. Moving (or rather blowing) yourself over flower buds causes them to blossom, and as more and more buds open the earth and sky brighten from sepia dullness to National Geographic splendour. Once everything is in full bloom, the dreaming plant will blossom likewise.
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7.9 力荐
Bangumi Game Ranked:#724

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讨论版

吐槽箱

玉子酱 @ 2019-4-9 23:22

厉害啊,被最后一章感动到了

bewarm @ 2019-4-7 06:36

不喜欢

DDpzj @ 2019-3-30 01:23

艺术性满分,美的让我泪流满面。上一关花瓣还被钢筋电的外焦里嫩,下一关一堆花瓣就硬的能击碎钢筋水泥。操作和新手引导非常不友好。

帕里帕里 @ 2019-2-23 13:12

psv版的操作无法忍受。。。在感受到美好之前先感受到的是腰疼。

NPC TYPE R9 @ 2019-2-17 20:20

为什么花是美好的?回答就在这个作品里

wyest.坑 @ 2019-1-2 15:01

我当初玩的时候觉得不太好操作,后来娃三岁多自己通了,说明游戏设计已经很不错了吧…

本當の怪物 @ 2018-10-28 10:30

从这一部可以看出后面《风之旅人》许多的影子,太唯美了。陈星汉是少有的能把游戏做成艺术品的人。

Aters @ 2018-10-27 11:40

六轴操作很累

wolfSEren @ 2018-8-8 12:54

六朵花在窗前诉说自己的故事,以及城市与自然的故事。初生、破障、飞奔、亮灯、崩溃、重生。花瓣既有在草地上飞舞的轻柔感,又有聚集成群冲破障碍的力量感,一切都归于美与感动。

Oalvay @ 2018-7-3 20:20

我一直对这种全游戏过程中没有一个字的作品感兴趣,因为这类作品全靠画面和音乐来讲故事。这个的题材大概是环保?又或是在隐喻着其他东西;总而言之,美就完事儿了。

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