Dead to Rights 游戏

  • 中文名: 脱狱潜龙
  • 发行: NAMCO
  • 别名: デッド トゥ ライツ
  • 平台: Xbox
  • PS2
  • NGC
  • PC
  • 游戏类型: AAVG, TPS
  • 游玩人数: 1
  • 发行日期: 2002年8月19日
  • 开发: Namco Hometek

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    Dead to Rights is a neo-noir third-person action video game developed by Namco Hometek. It was released in 2002 as a timed exclusive for the Xbox, and releases for the PlayStation 2 and Nintendo GameCube followed thereafter. A year after its console debut, the game was released for Microsoft Windows. It was followed by Dead to Rights II in 2005, Dead to Rights: Reckoning for the PSP, also in 2005, and Dead to Rights: Retribution on the PlayStation 3 and Xbox 360 in 2010.

    Dead to Rights makes use of bullet time (a mechanism used mostly in Max Payne series), a popular gameplay mechanic of the time. The game advertises itself as drawing inspiration from Hong Kong action cinema, i.e. gun fu. The player is sometimes accompanied by Shadow, a canine partner who can attack enemies on command, and who will automatically kill whatever enemy he's aimed at and then bring the player whatever the enemy was carrying (to keep the dog from being too powerful, his attack can only be used when a meter for it fills up). In some puzzle sections, the player actually takes direct control of Shadow to reach areas that the human character cannot.
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    吐槽箱

    . @ 2020-6-27 17:05

    补标。当年看不懂玩的不够顺畅,现在想很可惜。虽然剧情都靠猜但阴冷硬派的R级警匪片氛围还是很喜欢的。记得这部操控感不是特别好,但战斗方式很丰富动作要素又占重头特别火爆。个人对子弹时间、狗、掩体、处刑这几个元素印象深刻可能是初见。现在想想系列之所以沉寂,很可能是因为在现在的游戏环境水准下,想实现和当年同等突出程度的子弹时间系统比较困难吧。

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