2009-8-9 23:35 /

Jun 30th, 2009 by nemoma

In this entry the settings on Time Travel and Alternative Universe will be explained.
Methods of Time Travel

As of now, (The end of An Age Of Chaos Arc 5) there are more than one way for Time/Space Travel.

The most common way is by using the warp machine located in the core of Space Carrier Hope. However, that machine need a long time to charge, and the maximum capacity is two person with a full bag. Of course, it will undergone a shorter cooldown time if only something small, like a piece of paper, is transmitted.

The machine will create a worm hole by folding the current Time-Space Frame. However, this worm hole is one-way so that means things transmitted will have no chance to transmit back.

There is also a second transmitter in development, Its function include a two-way travelling and the person need not to be in the machine for the travelling proposes. However, the biggest downside is it can only transmit a single person, and its recharge time is one week. There are currently three machines located in EFA.

The third way is by special abilities, some people that have one of these that’s related to nullify the border of time and space can easily travel between them.

The enemies of EFA also seems to process some kind of Time Travelling Methods.


Paradox

Time-Space Travel will always bring paradoxes, however, there are ways to prevent a paradox from happening.

Paradoxes is auto-corrected in timeline by the creation of Alternative Universe.

Some of the paradoxes(and ways to trigger them) include:

    * Erase ANYONE from history, (That includes everyone, regardless of human or animal or others, in other words, living beings.)
    * The Time/Space Traveler’s existence, especially his/hers impact to other living beings.
    * Bringing some technology that’s not seen in the past into the past.

In one word, ANY attempt of changing the past will create and probably trigger a paradox.

There is no live example that if an attempt of changing the future will create/trigger a paradox as well.

Because of that, there are very strict rules on Time/Space Travel, and only authorized people can do so.

The result of triggering a created paradox is unknown but destructive, it even could risk the life or existence of the traveler.


Chrono Agents

Chrono Agents are a stand-alone team within EFA, it is founded after Project Hope’s launch.

Chrono Agents focus solely on travelling between time and spaces and fixing the errors in each time-space frame.

Their goal is to fix the fact that earth is destroyed by erasing every single threat from history.

Chrono Agents is consisted of every type of people – People with natural or given special abilities, people who is good with machines and people who is good at calculation of possible results.

Thus, not all Chrono Agents bear the GA-Rank, nor the GA-Rank is created for that job, even though coincidentally, all the GA-0 Series, besides GA-00, are currently recruited into the Chrono Agents Team.

They follow very strict rules and restrictions when doing their mission, there is no “failure” for them since a timeline can be changed for numerous times. However, if one failed, then he or she cannot do the same mission again.
Rules Of the Chrono Agents

          o Chrono Agents is not needed to put their identity as a secret.
          o A Chrono Agent can use his/hers right to solve their own problems, however, a partner must be accompany him or her.
          o Although it’s not necessary, it’s recommended that Chrono Agents work in teams of two(2), no more and no less.
          o Chrono Agents, when on a mission, please go right to the point, do not do any thing that’s off-mission, to ensure fewer paradoxes created.
          o Chrono Agents should not bring any advanced technology besides their commutation device and weapons(if any). Also, none of these can be stayed after the mission is finished, which means, these technology must not left in the past.
          o Chrono Agents bears no right to kill, only if the mission states so, killing is not the only way of erase one from history.
          o If one (team) of Chrono Agent(s) failed his/hers/theirs mission, they may not take the same mission again, and another team will do the mission instead.
          o Chrono Agents must act as no harm as possible to anyone.
          o Chrono Agents must create as few Paradoxes as possible.

All rules above are treated in the same priority.
Tags: Original