Bladefall is a 2D action RPG with a unique, fast paced combat style. The game features a hand-drawn art style together with an atmospheric environment for players to explore.
This game is for our Thesis Project class. The estimated gameplay time is about 30 minutes and it's more of a demo. We have to cut a lot of features and content for now due to time constraints. Mac OS and Linux versions will be available soon.
There are currently 4 main weapon types:
Blade - Low mana cost, Quick casting time.
Heavy Blade - High Damage, High mana cost.
Spear - Can pierce thru enemies.
Warhammer - Can stun enemies.
*Note: There is a rare known bug in the boss battle but we will try to fix it soon.
Credits:
(Team Rapid Fire)
Osias Bantug - Lead Programmer and Artist
Glenn Dofeliz - Programmer
David Rafael - Menu UI Programmer
Juan Protacio - SFX and Quality Assurance
(People who also helped and contributed)
Arwyn Silva - Titlescreen OST
Kristoffer Lirazan - Weapon Selection UI
Nicekriem - Narrative/Dialogues
MiSou - Opening Narration
more...
This game is for our Thesis Project class. The estimated gameplay time is about 30 minutes and it's more of a demo. We have to cut a lot of features and content for now due to time constraints. Mac OS and Linux versions will be available soon.
There are currently 4 main weapon types:
Blade - Low mana cost, Quick casting time.
Heavy Blade - High Damage, High mana cost.
Spear - Can pierce thru enemies.
Warhammer - Can stun enemies.
*Note: There is a rare known bug in the boss battle but we will try to fix it soon.
Credits:
(Team Rapid Fire)
Osias Bantug - Lead Programmer and Artist
Glenn Dofeliz - Programmer
David Rafael - Menu UI Programmer
Juan Protacio - SFX and Quality Assurance
(People who also helped and contributed)
Arwyn Silva - Titlescreen OST
Kristoffer Lirazan - Weapon Selection UI
Nicekriem - Narrative/Dialogues
MiSou - Opening Narration